Difference between revisions of "GSoC/2020/Project Ideas"

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= List of Project Ideas =
= List of Project Ideas =
== Smack ==
''Website:'' https://igniterealtime.org/projects/smack/<br/>
''Source Code:'' https://github.com/igniterealtime/Smack/<br/>
''Description:'': Ignite Realtime creates free and open source software with and around the XMPP ecosystem. Smack is an XMPP client library for Java/Android applications.<br/>
''Project Contact Person:'' Florian Schmaus [mailto:flo@geekplace.eu <flo@geekplace.eu>]<br/>
''List of Teaser Tasks:'' [https://issues.igniterealtime.org/issues/?filter=11513 Smack Teaser Tasks]<br/>
''Contact chat:'' [xmpp:open_chat@conference.igniterealtime.org?join open_chat@conference.igniterealtime.org]<br/>
''Contact forum:'' https://discourse.igniterealtime.org/c/smack <br/>
=== WebSocket support ===
''Brief explanation:'' Add support for XMPP over WebSocket ([https://tools.ietf.org/html/rfc7395 RFC 7395]) to the XMPP Client Library Smack.<br/>
''Involved Technologies:'' Android compatible Java 8, WebSockets<br/>
''Mentor(s):'' Paul Schaub (vanitasvitae) [mailto:vanitasvitae@fsfe.org <vanitasvitae@fsfe.org>]<br/>
''Deliverables / Expected Results:''<br/>
* Being able to connect to XMPP services via WebSocket.
* Definition of a WebSocket interface on top of the used WebSocket libraries, allowing for different WebSocket implementations (one implementation must be OkHttp for Android support).
''Milestones:''<br/>
# Design and implement WebSocket interface to use by XmppWebsocketconnection
# Implement automatic XMPP client to server transport discovery (Implicit TLS, TCP, WebSocket, BOSH)
# Interoperability tests against a different implementation
# Plug Smack with WebSocket into Spark, our FOSS XMPP client
Currently Smack can establish connections via TCP/IP and HTTP via BOSH. WebSockets are yet another way to connect to a server.


== Dino ==
== Dino ==
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