Difference between revisions of "Arc Riley for Board 2014"

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(Created page with "I served on the board in 2012, and am running again for 2014. = History = I've been a heavy user and advocate of XMPP since 2004. Over the past 15 years I've served as dire...")
 
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= XMPP Promotion Work =
= XMPP Promotion Work =


In my role with [http://copyleftgames.org|Copyleft Games], I've been promoting XMPP as an open, decentralized game network as an alternative to the closed, centralized game networks operated by Microsoft (XBox Live), Sony (Playstation Network), Steam, etc.  XMPP already provides most of the essential functionality of these networks; authentication, messaging, roster, voice chat, etc.  What we lack are games and game engines supporting it.
In my role with [http://copyleftgames.org/ Copyleft Games], I've been promoting XMPP as an open, decentralized game network as an alternative to the closed, centralized game networks operated by Microsoft (XBox Live), Sony (Playstation Network), Steam, etc.  XMPP already provides most of the essential functionality of these networks; authentication, messaging, roster, voice chat, etc.  What we lack are games and game engines supporting it.


Over the next year, I'll be investing a great deal of energy on a marketing and promotion group specifically around XMPP for gaming - both for foss/copyleft games and independent proprietary games, which I would like to see spearheaded under the XMPP Standards Foundation banner.  The primary target for this will be the emerging mobile multiplayer games market which is not currently targeted by existing game networks and, due to their one-shot nature, usually lack desirable features XMPP can provide "for free" through client libraries and existing server infrastructure.
Over the next year, I'll be investing a great deal of energy on a marketing and promotion group specifically around XMPP for gaming - both for foss/copyleft games and independent proprietary games, which I would like to see spearheaded under the XMPP Standards Foundation banner.  The primary target for this will be the emerging mobile multiplayer games market which is not currently targeted by existing game networks and, due to their one-shot nature, usually lack desirable features XMPP can provide "for free" through client libraries and existing server infrastructure.


If elected to the board, this will be my primary focus in that role.
If elected to the board, this will be my primary focus in that role.


= Contact Info =
= Contact Info =

Revision as of 18:52, 21 October 2014

I served on the board in 2012, and am running again for 2014.

History

I've been a heavy user and advocate of XMPP since 2004.

Over the past 15 years I've served as director for dozens of 501(c)(3) non-profit organizations including community centers, sports clubs, religious organizations, educational tech organizations, charities, and a local currency system. While very different in purpose, these organizations share a great deal in the need for fund raising, outreach, volunteer engagement, and building a positive public image.

I currently serve as director for Copyleft Games Group, lead Python XML SIG, and maintain several software projects related to XMPP.

In 2012 I primarily spoke and presented regarding XMPP, my largest undertaking was organizing a poster session at PyCon with Ralph Meijer and Lance Stout.


XMPP Promotion Work

In my role with Copyleft Games, I've been promoting XMPP as an open, decentralized game network as an alternative to the closed, centralized game networks operated by Microsoft (XBox Live), Sony (Playstation Network), Steam, etc. XMPP already provides most of the essential functionality of these networks; authentication, messaging, roster, voice chat, etc. What we lack are games and game engines supporting it.

Over the next year, I'll be investing a great deal of energy on a marketing and promotion group specifically around XMPP for gaming - both for foss/copyleft games and independent proprietary games, which I would like to see spearheaded under the XMPP Standards Foundation banner. The primary target for this will be the emerging mobile multiplayer games market which is not currently targeted by existing game networks and, due to their one-shot nature, usually lack desirable features XMPP can provide "for free" through client libraries and existing server infrastructure.

If elected to the board, this will be my primary focus in that role.

Contact Info